GAMESZONE

Just a little collection of our favorites to get you going. There is of course a ton of games out there, served through a ton of websites (with Flash games being the majority). This list is not intended as a "best of" collection. It's just stuff that we like. It's not a matter of which is better. It's just a matter of taste. There were some prerequisites, however. The game had to be available online, and It had to be readily available (ie, no registration, sign-up, etc.). Cross-browser compatibility was NOT considered, so some of the selections may not run with your favorite browser. Sorry!

Games are mostly HTML5 and Flash. We aim to make additions to the list regularly. Pls, feel free to browse around. ENJOY !

Cut the Rope
Cut the Rope was created in 2010 by ZeptoLab, a game development studio from Russia. It was ported to HTML5 as a showcase of the new Internet Explorer browser for Windows 8. You can read more about the process itself on their official blog. Cut the rope to feed candy to little monster Om Nom®! 250 million downloads around the world of this phenomenal puzzle game. 300 levels available.


Lux Ahoy !
Two rivals; a sophisticated monster called LUXAMILLION and a posh elephant called TRUNKFORD, are fighting an epic war across the seven seas. Their goal: total world domination. Their mighty galleons come equipped with massive cannons - a weapon designed to strike a fatal blow! Take three devastating attacks and your enemy will find themselves at the bottom of the ocean, while the victor takes home treasure most landlubbers can only dream of. Then, on to the next island, until all the loot in the world is yours!
This game was created entirely in html using the html5 canvas tag, javascript, and some CSS (original in Flash).


Save the Day
Save the Day is a simple action game in which you need to rescue survivors hidden on a map with your helicopter in a given amount of time. It was created using Turbulenz – an HTML5 game platform that offers the ability to build, publish, iterate and monetise HTML5 games, with support for Social APIs, WebGL and real-time physics.
You can play as guest or login with your FaceBook account.
You are however required to download the game engine.


Angry Birds
The objective of the game is to eliminate pigs and destroy their buildings and structures at the same time. This is done by the birds launching themselves out of a giant slingshot and hitting the pigs' various constructs, henceforth eliminating them. Each level allots the player a certain number of birds, which must be used in the order provided.
Originally an iOS game, the HTML5 port arrived last year as a promotion for the Chrome Web Store and the WebGL technology. The game uses WebGL for accelerated 2D graphics.


Agent 008ball
The international billiards tournament is being infiltrated by the terrorist organisation Chalk. Do not let them win, and sink as many balls as possible, before the timer runs out. The game is completely written in JavaScript and almost all of the game rendering is done in a canvas element. For more read here.


A grain of truth
A Grain of truth is a point and click adventure game. You explore your world by clicking on things and selecting from the predefined options. Selecting the eye icon at the top of the screen will pop up indicators over everything that can be clicked on. There is also a map icon that will help you better understand where you have been. The artwork is absolutely amazing and adds a surreal feel to the game.


Polycraft
Wonderstruck, a team of developers formerly of Lionhead, Ubisoft, Sony and Electronic Arts, announced their debut title: an island-survival game called Polycraft. Polycraft is an HTML5 browser-based game. After being stranded on a mysterious island, players must create a new life for themselves and defend against the island's inhabitants. Structures, walls and towers can be built with gatherable resources.
The game is currently in pre-alpha for anyone to play. According to Wonderstruck, the pre-alpha is "a small sample of what we plan to include in the future," and all current in-game art is merely a placeholder for a 2013 facelift.


MIOP
Very interesting game. 3D HTML5 game were you try to get little black dudes with crosses on their head to follow you and then get enough of them behind you so you can encircle one of the various white dudes. Sound simple enough but it is quite challenging. Overall game play is very polished and well quite engaging despite being very simple. The audio really adds to the dark and quirky tone of the game.
Link the black, and circle the white. Use the arrows on the keyboard.


Pappu Pakia
You are pappu in the game, a little character. You need to click the mouse or tap (touch screen) to levitate else pappu will descend. If he hits the top or bottom boundaries that'll end the game.  There will be some obstacles along the way like forks, branches and some enemies who are also known as "pakias". Hitting them will end the game. 3 types of pakias - sad (pull you), happy (push you), angry (kill you). Keep safe distance from them!  There are some collectibles too! Coins for points (yellow for 50, pink for 100, red for 500). Stars for invincibility for a short period. Berries spawning clones that'll destroy anything that comes in their way!  Collisions are not super strict to make the gameplay a little less harder.


Bubble Trouble
This is a pretty faithful reproduction in HTML of the kind of colour-matching Bejewelled-style puzzle games that can be found all over the web in Flash. Although it is designed for use on an iPhone, it can also be played perfectly satisfactorily on a laptop or desktop. The game was developed by Janos Pal Toth.


Blink Wang
This is quite a cute idea. The game flashes a number of objects on the screen for the briefest of moments, and asks you to guess how many there are. There is not enough time to count them, or sometimes even identify what they are, so you have to rely on instinct or intuition. The funny thing is that after repeated plays, your intuition seems to get better. Can intuition be learnt? This game appears to show that it can.


Chain Reaction Adv.
Games don't always need brilliant graphics and great storylines to be a success. Sometimes less is better. That is certainly true of Boomshine, one of the simplest and most addictive games to come out of the Flash scene in recent years. You simply click to create an explosion that sets off other explosions when moving balls come into contact with it. Those explosions in turn create more explosions and so on. The more explosions you create, the greater your score. This game - Chain Reaction Advanced - is basically an HTML5 clone of Boomshine.


Shaun the Sheep | various |
A wealth of games etc., in the website of the famous sheep hero. If you do not know "shaun the sheep" then I suggest you check out the original BBC series. The pointed games here, are my 2 favorites. Command and lead three distinctive looking sheeps back home in this Home Sheep Home physics based puzzle flash game as you strive to guide Shirley, Shaun and Timmy safely back home. Shirley is the fattest, biggest, heaviest of them all while Timmy is the smallest and lightest. Go home!


Draw a Stickman
This is not exactly an online game, but rather a highly interactive story. You are requested to draw a stickman (figure), which then is animated and you are called to perform various tasks to progress the story. A really innovative and fun idea, with great implementation. You may read the relevant METRONOME article here. Choose Episode 1 or 2.


Huje Tower
This game is similar to the game World of Goo. It is based on the concept of physics base game. Your mission is to build a tower using funny little bacterias to reach the line. Try to complete 4 different chapters and all 40 levels to set a top score. As the game progresses new Hujos and objects are introduced, it's up to you to figure out how to use them to reach your goal.


Machinarium | demo |
Machinarium's robotic hero is one of the year's finest leading men: He's dedicated, resourceful, and oozes charisma--yet he doesn't speak a word of dialogue. Nor, for that matter, does anyone else in this traditional point-and-click adventure game. Yet in spite of their vocal silence, Machinarium's mechanical inhabitants communicate more effectively than many of the wordiest game characters, using often hysterical gestures and diagrams within speech bubbles to clearly establish their roles in the world. These delights are further enhanced by enchanting visuals and quirky music that immediately provide a sense of place and personality. Moreover, the puzzles that provide the bulk of the gameplay are excellent, and a few of the brainteasers are tough and clever enough to tax the noggins of even the most seasoned adventurers.


X-COM: UFO Defense
It is the year 1999. Unidentified Flying Objects (UFOs) have started appearing with disturbing regularity in the night skies. Reports of violent human abductions and horrific experimentation has struck terror into the hearts of millions. Mass public hysteria has only served to expose Earth’s impotence against a vastly superior technology.
Many countries have attempted to deal independently with the aliens. In August 1998, Japan established an anti-alien combat force; the Kiryu-Kai. Equipped with Japanese-made fighter aircraft, the Kiryu-Kai certainly looked like a powerful force. However, after 5 months of expensive operations they had yet to intercept their first UFO. The lesson was clear: this was a worldwide problem which could not be dealt with by individual countries.
On December 11, 1998, representatives from the world’s most economically powerful countries gathered secretly in Geneva. After much debate, the decision was made to establish a covert independent body to combat, investigate and defeat the alien threat. This organization would be equipped with the world’s finest pilots, soldiers, scientists and engineers, working together as one multi-national force.
This organization was named the Extraterrestrial Combat Unit.
This is the classic turn based strategy isometric game from another decade. Beat the aliens !


Youda Games | various |
Time management and strategy games, with nice graphics. For the first of the series (youda farmer), the farm and the town depend on each other, and with your help both can prosper and grow. Click the orders to fill them, drag produced food into crates, and click the checked orders to load them on the truck. In town, click the orders to deliver them and the money to collect it – don’t let an order or money disappear.
Find all Youda Games here.

PLAY YOUDA FISHERMAN >>>


Little wheel
"There was once a world. One day an accident occurred in the power generator. No more power for the city. No energy. No life. No more robots."
Little Wheel is the story of a world of self-sufficient robots. Everything runs like clockwork until one day when a mishap at the power core shuts down the entire civilization. After ten thousand years of rusting, a chance lightning strike restores power to one small hero, who sets out to start everything back up again. Little Wheel is played entirely with the mouse, and the design could not be friendlier. There's no hunting for pixels or hot-spots, as things you can interact with are highlighted by a gray circle. Instead of collecting seemingly random items and rubbing them against everything to see if it advances the story, most puzzles in the game are solved simply by choosing to click these interactive areas in their correct order. Game is by "One Click Dog".


Samorost 2
Samorost and Samorost 2 are two well-designed point'n'click adventure games developed by Amanita Design. They are both set in the same incredible world, where a little guy lives on a small planetoid in space.
In the first, released in 2003, he has to save his home from an incoming bird-like asteroid. Although short and simplistic in its gameplay, its surreal graphics and memorable score make the game stand out. In Samorost 2, released in late 2005, aliens land on the same little guys planetoid, and kidnap his dog. Your mission is to rescue the poor puppy. The game has surrealistic organic scenarios that mix both natural and technological concepts, creative character designs and a unique musical atmosphere. Adventure full of surprising creatures and locations. Beautiful ambient music by Tomas "Floex" Dvorak.


Daymare Town | series |
DayMare Town, a strange and oddly deserted town that gives the unsettling feeling that eyes are peering from around corners. It is a drab and dreary town, not a very pleasant place to be. But now you’re stuck, and you’ll do anything you can to leave. The artwork in this game consists of sketches that create a much different atmosphere for a point-and-click game. Also, the difficulty has been kicked up a notch with the author Mateusz Skutnik claiming that DayMare Town is the hardest puzzle game he has made by far.


ef. the game
The ef Game's slogan is: Eat or be eaten! Control the evolvable creature through the atmosphere and explore new areas. Try to consume all smaller beings along your travel to become more and more larger. Enjoy ef Game. Ef was created by relevance4 studio.


Vampire skills
You are a novice vampire and in need to learn some serious vampire skills, if you are to survive. Taught at the master vampire Vlad Tepes training centre.
In the point-and-click puzzle game Vampire Skills, you take on the role of a young vampire (is that even possible?) learning to use his skills. Click a power from the inventory bar at the bottom, then click its opaque icon when it flies to the active part of the screen. Your powers can do everything from invisibility to super strength, charming the ladies, resurrecting yourself, even hypnotizing hapless guards into banging themselves in the face with an axe. Puzzles are largely order-based, so all you have to do is determine which available powers to use to reach the target at the end, then click everything in the right order.

PLAY VAMPIRE SKILLS >>>


Molleindustria
A trully alternative games maker. They have produced homeopathic remedies to the idiocy of mainstream entertainment in the form of free, short-form, online games. Games range from satirical business simulations (McDonald’s Video game, Oiligarchy) to meditations on labor and alienation (Every day the same dream, Tuboflex, Unmanned), from playable theories (the Free Culture Game, Leaky World) to politically incorrect pseudo-games (Orgasm Simulator, Operation: Pedopriest).
List of games (not complete) :
Tamatipico-a game based on the life of a worker.
Tuboflex-a game based on the need of human resources.
Orgasm Simulator-a game based on how women sometimes fake orgasms.
Enduring Indymedia-a game based on the FBI seizing Indymedia web servers.
Queer Power-a game based on how homosexuals change gender roles.
Mcdonald's Videogame-a game based on how the fast food industry works.
Operation: Pedopriest-a game based on the sexual abuse cases of the Catholic Church.
Faith Fighter-a game based on religious intolerance.
The Free Culture Game-a game based on the struggle between free culture and copyright laws.
Oiligarchy-a game based on how the oil industry works.
Every Day the Same Dream-a game about short existence, alienation, and refusal of labor
Memory Reloaded-a game based on recent issues in the world.
Leaky World-a game based on the issues of Wikileaks.
Phone Story - a game that looks at the hidden world of smart-phone manufacturing.
Inside a Dead Skyscraper- a game about the September 11 World Trade Center attacks.
Unmanned - a game about the life of an unmanned drone pilot.

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